In the previous post I have set up a raw architecture for the game. There is a Game class that has a function called execute, which allows basic stuff to happen: – responding to events – updating state – and rendering state In code it is: The end result of the first phase was, well, [...]
Posts Tagged ‘SDL’
D2TM Rewrite – Development Blog – Drawing stuff on the screen
Posted: February 18, 2012 in Dune II - The Maker, Game DevelopmentTags: d2tm, design patterns, SDL
2
D2TM Rewrite – Development Blog – SDL initialization & initial game setup
Posted: February 16, 2012 in Dune II - The Maker, Game DevelopmentTags: d2tm, design patterns, development, primitive architecture, SDL
In my previous post I have described a way to compile your project with a Maven style like project structure. Using that as basis I am busy rewriting my project Dune II – The Maker. This time I am using SDL. Because I have started over I thought of writing blog posts about my progress. [...]