I blogged about tiny refactorings not too long ago. I’ve even added an example showing such a refactoring in my game. I’m reading Refactoring to Patterns, and figured that the refactorings I’ve mentioned have a name; it’s called the Compose Method. In the book it even has its own chapter (Chapter 7 “Simplification”), where it [...]
Posts Tagged ‘compose method’
Tiny refactorings? Compose Method!
Posted: March 1, 2011 in Compose Method, Design PatternsTags: compose method, development, refactoring
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An example of refactoring
Posted: February 20, 2011 in Compose Method, Craftmanship, Design Patterns, Dune II - The Maker, Game Development, programming, Quality, RefactoringTags: c++, clean code, compose method, craftmanship, d2tm, design patterns, programming, refactoring, software quality
As I have promised in my previous post, I would post an example of small refactorings in order to greatly improve the readability and understandability of code. I own a little project called Dune II – The Maker, and I started writing it a little over 10 years ago. In those years I have learned [...]